Om te solliciteren op deze stage, moet je met je HvA-emailadres een account aanmaken.

account aanmaken

Bedrijfsinformatie

Hogeschool van Amsterdam, Lectoraat Play & Civic Media
Weesperzijde 190
1097 DZ
Amsterdam
Leeuwenburg
Lectoraat Play & Civic Media

MathifyMe: Een game voor positieve emoties bij wiskunde


In het Europese onderzoeksproject MathifyMe wordt gewerkt aan een digitale game ter bevordering van positieve attitudes over wiskunde. Aanleiding hiervoor is dat veel leerlingen op de basisschool of middelbare school in meer of mindere mate last hebben van angst voor wiskunde (in het Engels: math anxiety). In deze stage werk je aan het omzetten van ideeën naar game elementen in de digitale game.

Math skills are essential for success in today's knowledge-driven economy, yet many students experience math anxiety (MA). MathifyMe aims to address this issue by fostering positive attitudes towards math and improving teaching/learning approaches.

Research method

A customizable digital game is being developed to raise awareness about MA and provide effective learning support for students struggling with MA. The game is designed for use by math teachers in primary and middle schools and its’ development follows an iterative process of creation, testing, and refinement based on continuous input from students and teachers. A needs analysis informs the game's co-design, identifying the causes of math anxiety and effective intervention strategies.

The digital game and the teacher professional development will be developed in close connection with students and teachers from primary and middle school in the countries of the project partners.

For more info, see the project webpage:
https://www.hva.nl/projecten/2024/12/mathifyme-game-based-learning


Geschikt voor studenten
  • Business IT & Management
  • Game Development