Math skills are essential for success in today's knowledge-driven economy, yet many students experience math anxiety (MA). MathifyMe aims to address this issue by fostering positive attitudes towards math and improving teaching/learning approaches.
Research method
A customizable digital game is being developed to raise awareness about MA and provide effective learning support for students struggling with MA. The game is designed for use by math teachers in primary and middle schools and its’ development follows an iterative process of creation, testing, and refinement based on continuous input from students and teachers. A needs analysis informs the game's co-design, identifying the causes of math anxiety and effective intervention strategies.
The digital game and the teacher professional development will be developed in close connection with students and teachers from primary and middle school in the countries of the project partners.
For more info, see the project webpage:
https://www.hva.nl/projecten/2024/12/mathifyme-game-based-learning